Latest Forum Posts

- FTF
Field Trip Fighters - Indie Fighting Game

I am working on a competitive 2D anime fighting game called Field Trip Fighters. It's still in its alpha version, but we recently finished our 5th character called Whistle (see…

- shiburizu

TechDeck97 What is the difference between these two, and which of these would you recommend me to use and when? You want "Ultra". The difference basically comes down to power…

- ca3gamedev

Hi, I always loved to watch fighting games and I like the genre. I always wanted to make my own fighting game, so I just made one. It's a remake…

- WolfNinjaGuru

Definitely soul calibur 5... fuck ptrolokos, man... what's worse not much creative guest characters, worst vanilla character select if your a minor back then in 2015 don't know jack shit…

- elliephil

Deathfist That's awesome. Sometimes I can get local people here to have DC sessions for mvc2 here in London but I'm usually stuck playing online. Are you in GTA?

- Kev_Hardball

Hi all, I'm Kev. I'm with the UK studio Hardball Games. I've been seeking out some extraordinary communities that might be interested in what we're working on. Hopefully, you'll allow…

- Deathfist

I hope they get a Hitbox version. I want one.

- WolfNinjaGuru
SOULCALIBUR VI

SC6 on parsec soda tournaments or IRL tournaments are the best thing ever!

- Pavy

A good fightstick for switch is the Mayflash F300. It works on almost every console (even Sega Megadrive). it also costs only 60 USD. it is very portable too. The…

- Pavy

Name: Pavy Mains: All SF2 games: Ryu Platforms: Fightcade: Pavy

Latest Wiki Edits

- Saint Harri

← Older revision Revision as of 03:05, 29 March 2023 Line 11: Line 11:     == Introduction == == Introduction == −Sonic Battle is an arena fighter released for the Game…

- MetropolisEightfield

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- MetropolisEightfield

MetropolisEightfield uploaded File:Aganos NMPhb.png New pageaganos overhead

- MetropolisEightfield

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- MetropolisEightfield

MetropolisEightfield uploaded File:Aganos SMPhb.png New pageaganos backhand

- MetropolisEightfield

Crouching Normals ← Older revision Revision as of 02:28, 29 March 2023 Line 80: Line 80:  |image= Aganos CLPhb.png|thumb |image= Aganos CLPhb.png|thumb  |caption= Test Caption |caption= Test Caption −|name= Ceouching Light Punch+|name=…

- MetropolisEightfield

MetropolisEightfield uploaded File:Aganos 4LPhb.png New pageaganos flick 3

- MetropolisEightfield

Standing Normals ← Older revision Revision as of 01:55, 29 March 2023 Line 55: Line 55:  |linkname= 5LP |linkname= 5LP  |input= Stand LP/5LP |input= Stand LP/5LP  +|data=  + {{AttackData-KI2013  +  |damage= 12(3%)…

- MetropolisEightfield

MetropolisEightfield uploaded File:Aganos CLPhb.png New pageaganos flick 2

- MetropolisEightfield

Combat Traits ← Older revision Revision as of 01:48, 29 March 2023 (One intermediate revision by the same user not shown)Line 17: Line 17:  === Instinct === === Instinct ===  '''Peacetime:'''…

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Latest Articles

The Indie FGC Developer Roundtable Round-Up – Part 1

In the month of April, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. His rationale was that, even if indie fighting games do not reach the same amount of players as—say—Street Fighter or Tekken, they have their own hardcore audience. Furthermore, indie developers are constantly trying to push the boundaries of the genre, in directions that are often precluded to more commercial titles. So, in his eyes, that was the perfect opportunity to have 3-4 developers meet together and get them to talk about the current status of this amalgam of subgenres.

Head 2 Head – smashing skulls with style

For those who are familiar with the indie fighting game scene, ArcForged might be a household name. This small, independent development team has gained prominence thanks to their fan game Sonic Smackdown — a tribute to the Marvel Vs Capcom series that featured Sonic characters. ArcForged decided to test their new toy with a smaller project, all substance and straight to the point: The chaotical, fast paced, skull-twisting Head 2 Head!

2D Fighter Maker 2002 — Eulogy to a dinosaur engine that refuses to die

Making a fighting game is not easy, for a variety of reasons that range from making them completely deterministic, to underestimating their complexity, to the amount of graphical assets needed, to the balancing and fine tuning required to produce something worth playing. So, it’s natural that we would all be grateful if there existed some engines that could ease the pain and allow for starting development with the smallest overhead possible.
On this side of the pond, in the late ’90s, M.U.G.E.N. made the rounds and became the go to tool for creative fighting game makers. In Japan, however, another engine stole its spot, a program published in 2001 by a company that is mostly known for creating RPG Maker: ladies and gentlemen, say welcome to 2D Fighter Maker 2002, published by Enterbrain!