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TechDeck97 What is the difference between these two, and which of these would you recommend me to use and when? You want "Ultra". The difference basically comes down to power…
Hi, I always loved to watch fighting games and I like the genre. I always wanted to make my own fighting game, so I just made one. It's a remake…
Definitely soul calibur 5... fuck ptrolokos, man... what's worse not much creative guest characters, worst vanilla character select if your a minor back then in 2015 don't know jack shit…
Deathfist That's awesome. Sometimes I can get local people here to have DC sessions for mvc2 here in London but I'm usually stuck playing online. Are you in GTA?
Hi all, I'm Kev. I'm with the UK studio Hardball Games. I've been seeking out some extraordinary communities that might be interested in what we're working on. Hopefully, you'll allow…
A good fightstick for switch is the Mayflash F300. It works on almost every console (even Sega Megadrive). it also costs only 60 USD. it is very portable too. The…
Name: Pavy Mains: All SF2 games: Ryu Platforms: Fightcade: Pavy
Latest Wiki Edits
← Older revision Revision as of 03:05, 29 March 2023 Line 11: Line 11: == Introduction == == Introduction == −Sonic Battle is an arena fighter released for the Game…
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Latest Articles
JunkFood Custom Arcades announces local partnership program
Arcade hardware outfit JunkFood Custom Arcades is seeking to grow its presence at FGC venues around the United States and territories with the reveal of the JunkFood Partnership program.
The Indie FGC Developer Roundtable Round-Up – Part 1
In the month of April, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. His rationale was that, even if indie fighting games do not reach the same amount of players as—say—Street Fighter or Tekken, they have their own hardcore audience. Furthermore, indie developers are constantly trying to push the boundaries of the genre, in directions that are often precluded to more commercial titles. So, in his eyes, that was the perfect opportunity to have 3-4 developers meet together and get them to talk about the current status of this amalgam of subgenres.
Head 2 Head – smashing skulls with style
For those who are familiar with the indie fighting game scene, ArcForged might be a household name. This small, independent development team has gained prominence thanks to their fan game Sonic Smackdown — a tribute to the Marvel Vs Capcom series that featured Sonic characters. ArcForged decided to test their new toy with a smaller project, all substance and straight to the point: The chaotical, fast paced, skull-twisting Head 2 Head!
Tiger Tournament – we have Mortal Kombat at home
Tiger Tournament is a tribute to the original Mortal Kombat games, with HD digitized actor sprites and a familiar gameplay. Its current bugs and issues do not detract to the exquisite nature of this one-man experiment.
2D Fighter Maker 2002 — Eulogy to a dinosaur engine that refuses to die
Making a fighting game is not easy, for a variety of reasons that range from making them completely deterministic, to underestimating their complexity, to the amount of graphical assets needed, to the balancing and fine tuning required to produce something worth playing. So, it’s natural that we would all be grateful if there existed some engines that could ease the pain and allow for starting development with the smallest overhead possible.
On this side of the pond, in the late ’90s, M.U.G.E.N. made the rounds and became the go to tool for creative fighting game makers. In Japan, however, another engine stole its spot, a program published in 2001 by a company that is mostly known for creating RPG Maker: ladies and gentlemen, say welcome to 2D Fighter Maker 2002, published by Enterbrain!