Hi, I’m Shimatora. As of writing this I have been moderating and managing the English language online Eternal Fighter Zero community for 7 years. For a long time I’ve wanted to write up something for passionate, budding community leaders who want to try and build a community for a game they love, but don’t quite know where to start or how to do it. While I do come from a place of privilege in the scene (community manager for a game that is a cult classic, has rollback netcode), I believe the advice in this article can be applied to any game with success, if you persevere.
So earlier today I was talking with Zinac about timing and synchronization issues in fighting games. More specifically, the cases that need to be handled with respect to packet loss and frame loss. These are actually very different things!
Then it occurred to me that I haven’t actually written an article on how fighting game netplay really works at a nuts and bolts level, and so here we are.