Latest Forum Posts

- Sn9

As a little bit of fun, and since we're coming up pretty close to EVO, feel free to post your predictions of what's gonna be revealed for any of the…

- GeesePants

https://www.superherohype.com/geek-culture/515950-street-fighter-transformers-hadouken-and-roll-out-to-target Shoryuken.....and ROLL OUT!

- GeesePants

....from the team.

- WaterKirby1964

GeesePants Interesting

- shiburizu
CEO in Daytona 2022 (June 24-26)

CEO 2022 Event Coverage is out: https://supercombo.gg/2022/06/20/ceo-2022-preview/ Schedule:

- elliephil

I have some questions regarding CPS3. The Darksoft SuperBios Multi does not require all of the CDs and cartridges which is great. The load times are still quite long when…

- WaterKirby1964

Which characters are you looking forward to the most for Street Fighter 6?

- WaterKirby1964

This post has been moved to Street Fighter 6 Announce Trailer - State of Play June 2022.

- Sn9

New game release: DNF Duel New game reveal: The King of Fighters Crypto DNF Duel: Launcher trailer, Troubleshooter trailer, Swift Master reveal + trailer, Enchantress trailer, Lost Warrior trailer The…

- lipidking
Hitboxes

Hits low, impossible to punish on reaction, and also cancellable. A normal should be fast, long range, or high priority, but never all three. This one's all three and more.

Latest Wiki Edits

- Cherry K.O.

Other Mechanics ← Older revision Revision as of 02:42, 27 June 2022 Line 92: Line 92:  * All projectiles can be stopped by hitting them with a well-timed normal attack.…

- Og PartyMarty

← Older revision Revision as of 02:42, 27 June 2022 (3 intermediate revisions by the same user not shown)Line 8: Line 8:  ! style="font-size: 1.25em" colspan="2" | {{{name|}}}{{#if:{{{hash|}}}|[https://twitter.com/search?q=%23HNK_{{{hash}}} #HNK_{{{hash}}}]}} ! style="font-size:…

- RedSodaPop

236PP ← Older revision Revision as of 02:38, 27 June 2022 Line 495: Line 495:  |data= |data=  {{AttackData-XCOTA {{AttackData-XCOTA −|Startup=23+|Startup=19  |Active=67 |Active=67  |Recovery=0 |Recovery=0

- Og PartyMarty

Og PartyMarty uploaded File:Sentinel Portrait.png New pagePortrait

- Og PartyMarty

← Older revision Revision as of 02:36, 27 June 2022 Line 1: Line 1:  {{Infobox Character XCOTA {{Infobox Character XCOTA  |name=Sentinel |name=Sentinel −|lore=+|ttype= Counter Thrower  +|wclass= Super Heavy-Weight  }} }}   

- Og PartyMarty

← Older revision Revision as of 02:32, 27 June 2022 Line 1: Line 1:  +{{Infobox Character XCOTA  +|name= Storm  +|ttype= Safe Faller  +|wclass= Feather-Weight  +}}  +  [[Image:Xmcota-storm.png|right]] [[Image:Xmcota-storm.png|right]]  == Introduction/Summary == ==…

- Og PartyMarty

Og PartyMarty uploaded File:Storm Portrait.png New pagePortrait

- RedSodaPop

Super Attacks ← Older revision Revision as of 02:28, 27 June 2022 (One intermediate revision by the same user not shown)Line 503: Line 503:  }} }}  }} }} −  −=== X-Special === …

- Og PartyMarty

← Older revision Revision as of 02:26, 27 June 2022 Line 1: Line 1: −[[Image:Xmcota-cyclops.png|right]]+{{Infobox Character XCOTA  +|name= Cyclops  +|ttype= Safe Faller  +|wclass= Middle-Weight  +}}  +   == Introduction/Summary == == Introduction/Summary…

- RedSodaPop

j.236L/M/HK ← Older revision Revision as of 02:25, 27 June 2022 (7 intermediate revisions by the same user not shown)Line 398: Line 398:  |data= |data=  {{AttackData-XCOTA {{AttackData-XCOTA −|Startup=8+|Startup=5  |Active=proj. |Active=proj.  |Recovery=42 |Recovery=42 Line 415:…

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Latest Articles

The TO Desk #9: Vortex Gallery ╳ Evo 2022!

It’s Official! The folks at 956 Productions will be running all of the Evo 2022 side events! We talk about applying to volunteer for Vortex Gallery 2022 at Evo, the tournaments we’d like to see folks run, the Soulcalibur III Meta & give a sneak peak for our plans for a VeRy special next episode of The TO Desk!

The Indie FGC Developer Roundtable Round-Up – Part 2

In April 2022, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. I was one of the four panelists of the event, together with Mattrified (Battle High, MerFight, Drag Her), MonochromaticHermit (Heatwave) and Love, from team Kaizen Creed, currently developing 5 Force Fighters.

The Indie FGC Developer Roundtable Round-Up – Part 1

In the month of April, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. His rationale was that, even if indie fighting games do not reach the same amount of players as—say—Street Fighter or Tekken, they have their own hardcore audience. Furthermore, indie developers are constantly trying to push the boundaries of the genre, in directions that are often precluded to more commercial titles. So, in his eyes, that was the perfect opportunity to have 3-4 developers meet together and get them to talk about the current status of this amalgam of subgenres.

Head 2 Head – smashing skulls with style

For those who are familiar with the indie fighting game scene, ArcForged might be a household name. This small, independent development team has gained prominence thanks to their fan game Sonic Smackdown — a tribute to the Marvel Vs Capcom series that featured Sonic characters. ArcForged decided to test their new toy with a smaller project, all substance and straight to the point: The chaotical, fast paced, skull-twisting Head 2 Head!