Latest Forum Posts

- GeesePants

Season 2..... Steam sale.

- Jushido_Brown

- Woolin

Also been wondering about this, the Florida FGC is pretty much restricted to Orlando disappointingly, not a lot of meeting grounds down here outside of college campuses. I'm in talks…

- Neo

Name: Neo Contact: Twitter: @TurfMasterNeo Discord: NeoTurfMaster#3372 Mains: CE: Guile, Ryu HF: Guile, Ryu ST: Guile, Boxer, O.Hawk, Dee Jay Platforms: Fightcade: TurfMasterNeo / NeoTurfMaster

- Jotamide

PolarBair Unfortunately, Twitter. Let's hope the main site will also have a section for them this year.

- GeesePants

Square up....

- Wallcreeper

Earlier this year, I stumbled upon information regarding a canned 2D fighting game called Beast's Fury. At first I thought that it was cancelled due to the usual first-time-game-development pressure,…

- Zen

I am already in love with Goliath

- Jotamide

His tweet was later deleted but he shared some spoilery concept art for BBDW. While it was a mediocre gacha, it is a shame he wasn't able to tell all…

- UFO_FGC
Tournament of Thrones 27(Raleigh, NC) 11/20/22

Sign up here: https://start.gg/ToT27 North Carolina FGC Discord: https://discord.gg/w6M5EDYshF Welcome to Tournament of Thrones! This is a fighting game monthly tournament held at Arcade of Thrones in Raleigh, NC since…

Latest Wiki Edits

- Dnalsi

Attempting to reorganize and clarify Ave Maria: section. Show changes

- Spabobin

← Older revision Revision as of 09:07, 1 December 2022 Line 86: Line 86:  {{USFIVFrameDataGlanceRow|EX Jet Upper|EX Jet Upper|||Jet Upper {{ex}}|100*80|150*50|-250/0|HL|su|4|2*18|20+12|71|21|-|-29|-|opponent gains 20*10 meter on hit||||||||-|All: 1~5F|-|-|-|6F~|2nd Hit JP: 1|}} {{USFIVFrameDataGlanceRow|EX…

- Mr. yagami91

Show changes

- Mr. yagami91

Mr. yagami91 uploaded File:KOF97 Iori jump.D (2).png New page[[Category:Iori Yagami]]

- Mr. yagami91

Mr. yagami91 uploaded File:KOF97 Iori jump.D (1).png New page[[Category:Iori Yagami]]

- Mr. yagami91

Mr. yagami91 uploaded File:KOF97 Iori jump.C.png New page[[Category:Iori Yagami]]

- Mr. yagami91

Mr. yagami91 uploaded File:KOF97 Iori jump.B.png New page[[Category:Iori Yagami]]

- Mr. yagami91

Mr. yagami91 uploaded File:KOF97 Iori jump.A.png New page[[Category:Iori Yagami]]

- Mr. yagami91

Mr. yagami91 uploaded File:KOF97 Iori DP.C (3).png New page[[Category:Iori Yagami]]

- Mr. yagami91

Mr. yagami91 uploaded File:KOF97 Iori DP.C (2).png New page[[Category:Iori Yagami]]

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Latest Articles

What Is Tōkidenshō Angel Eyes And Why Are People Excited About It?

Tōkidenshō Angel Eyes is coming to Switch and PS4 via Arcade Archives on October 20th. Not only is Angel Eyes coming to home consoles, but that it is finally coming home. Announced on Sept 10th 2020, it has been over two years with no update as to where the release is. This, alongside the similarly-updatedless Complete Edition of Daraku Tenshi, was considered to be possibly dead in the water by some given the radio silence after its initial announcement. But now that we have a date to expect it on; what is Tōkidenshō Angel Eyes and why are people so excited to see a home console port of it show up?

Advanced Variable Geo 2: Flying Family Restaurant Rumble

At first blush AVG2 may not seem particularly special; a perfectly good looking PS1 fighter with cute anime girls utilizing a four-button system and a 3 bar super meter, it’s a little stock standard for the genre at this point. But when you dig under the surface of AVG2, you discover a game that is not only incredibly tight to play but features so many unique design decisions that few fighting games have ever followed in. Advanced Variable Geo 2 is packed to the gills with mechanical systems and character designs that are not only off the beaten path compared to its contemporaries, but would also not be seen moving forward.

Indie Fighting Prototypes – Shuzen (朱漸)

In my continuous search for new indie fighting games to play, I often find projects in very early stages of development. Many of them show promising new mechanics and fresh ideas, but they are not ripe enough for a regular review. Sometimes, graphics are just sketched placeholders. Or, maybe, there is no music or sound effects. Or, at times, the only playable mode is local multiplayer, with no AI implemented.

However, I believe there is value in talking about games in their infancy, therefore, I am inaugurating this new series of articles dedicated to fighting game prototypes, tech demos and early builds! These articles will be shorter than my usual reviews and will focus more on what the game brings to the table and less on their overall presentation.

This week, we start with the game that acted as an inspiration for this column: the promising Shuzen (朱漸), made by Japanese developer 莉琉 (Mariru), who is also an active artist on Skeb.

Battle Craze!! – all good things come in threes

This is not the first time I cover a game made with the Ikemen GO engine. Previously, I have talked quite a lot about TMNTxJL Turbo and—in an article I still need to port to this venue—the incredible The Black Heart. However, for some inexplicable reasons, Ikemen original IPs tend to be rarer and farther between than those made with that coelacanth called 2D Fighter Maker 2002. This despite Ikemen GO having built-in delay netcode (with the core developers painstakingly working on implementing GGPO as we speak) and being much more flexible in terms of what one can and cannot do with it.

Battle Craze!! is a game that uses all the good features Ikemen offers to an astonishing level and—while it doesn’t provide the amount of content TMNTxJL Turbo put on the table—it shows very convincingly what can be done with this engine, and which level of variety can be achieved with it.