First off, happy 2023! Yes, I know I am a bit late with celebrations, as we are already deep in February, but – guess what? It’s time for a new year of SuperCombo articles, delving into indie and less indie titles, with the usual mix of interviews and reviews. The first article of 2023 is about a welcome, yet unexpected development in the IKEMEN Go community: rollback netcode is finally becoming a reality. If you have ever wondered how this technical marvel is actually coming to pass, don’t miss the interview with the main developer of the IKEMEN Go rollback branch: Fantasma! Fighting game engines are an incredibly niche, yet interesting topic. On one side, you get developers writing their own contraptions in unholy combinations of languages and engines, like Hot Soup Processor, Löve 2D or even something that is not easy to point out. On the other, you have […]
Tag Archives: ggpo
Punch Planet – Footsies IN SPACE!
Punch Planet is one of those names that are hard to forget for those madmen like me, who develop fighting games either as a job or as a hobby. This is because it is one of those few fighting games that popped up on PC in 2017, when the Western representation in this genre was still lacking in the indie scene. It’s fair to say Punch Planet was not only one of the most promising indie titles in this time frame, but also the first indie fighting game after Skullgirls to feature one very important quality of life upgrade: rollback netcode.
While Street Fighter V was still struggling with its one-sided rollback woes and Tekken was 3, Punch Planet was already flying on the wings of GGPO. This game deserves a spot of honor in the indie fighting game scene and it’s high time I covered it for my weekly column!