In 1999, M.U.G.E.N. would change forever the indie fighting game making scene. But who were the people behind it and Elecbyte? Why did they disappear into nothingness? Join us in a journey through the deep depths of the Wayback Machine, with a lot of trails gone cold, feral speculations and the words of some veteran M.U.G.E.N. content creators that were there when the story unfolded.
Welcome back to Indie Fighting Game Thursday, with the second part of my double feature about the living legacy of 2D Fighter Maker 2002! Last week, we talked with Border Violation Taisei, the studio behind Angels of Battle v1.5, with an in-depth interview. I have asked similar questions to two developers who are still using 2DFM02 for developing their games — Ulissan Game Dev and らぐはちさん：南東ライトグリーン８(Light Green Eight)!
Now, brace yourself, because it’s time to dive deep into Brazil and back to Japan to see how this old engine does still have a spot in the recent game development history!
In a previous article of mine, we have gone through the history and alternate fortunes of a prehistoric game engine that is STILL getting used as of today by a multitude of developers: the immortal 2D Fighter Maker 2002, also called 2D Fighter Maker 2nd. Since then, I have got in touch with some developers who are currently using this living fossil of an engine for developing their games, and also tracked down a couple more games that happened to use that engine and went “under the radar” for a reason or another. Angels of Battle, despite having been released only in August 2021, is older than one might expect, topping a 15 years long development! But I’d better let the two developers behind it (Tomay and WWolf) tell the story in greater detail!