Fight of Steel (open beta) – war of the robots

This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! This week we talk about the first open beta of Fight of Steel: Infinity Warrior, the newest game by Digital Crafter —a full-metal robotic gem with customizable movesets that could fill a very specific niche. Artificial Life I like—no wait—I LOVE robots. One of my favorite movies of all times is Pacific Rim (yes, I know it sounds cheesy, but whatever), I used to binge Robot Wars, and every single one of my released fighting games has at least one robot as a playable character. Robot-centric fighting games aren’t that rare (see Zero Divide and Rising Thunder only to cite a few), but modern ones are. For a while, I played an early beta of Metal Revolution, but the feeling was kind of “off”: The mechs were too human-like and not robotic enough for my […]

Head 2 Head – smashing skulls with style

For those who are familiar with the indie fighting game scene, ArcForged might be a household name. This small, independent development team has gained prominence thanks to their fan game Sonic Smackdown — a tribute to the Marvel Vs Capcom series that featured Sonic characters. ArcForged decided to test their new toy with a smaller project, all substance and straight to the point: The chaotical, fast paced, skull-twisting Head 2 Head!

HYPERFIGHT — or how I learned to stop blocking and love a frog

HYPERFIGHT is an atypical fighting game. As every hit which connects with the opponent is an instant round win, you could call it “dive kick on steroids”, and you wouldn’t be too far from the truth. Except, you would be, but for all the wrong reasons. Join this deep dive into this bizarre pixel art fighter and learn how to survive among time stops, drunken Japanese employees and frogs in a lab coat!

Schwarzerblitz (March 2017 Alpha) – A beautiful disaster

As of March 2022, my own indie fighting game Schwarzerblitz has been downloaded and installed more than 30’000 times, between GameJolt, itch.io and Steam, and was even featured as a mystery game at Frosty Faustings XIV. However, the story starts way back in the past, precisely on 21 March 2017, when the first public build of this low-poly 3D fighting game was uploaded to GameJolt and itch.io. But how did exactly play, that March 2017 first public version? Was it really a good game?

Follow me on this trip down memory lane, while I dissect and comment on the good and the bad of the very first Schwarzerblitz Alpha build, as a part of the celebrations for the game’s fifth year of life!

Punch Planet – Footsies IN SPACE!

Punch Planet is one of those names that are hard to forget for those madmen like me, who develop fighting games either as a job or as a hobby. This is because it is one of those few fighting games that popped up on PC in 2017, when the Western representation in this genre was still lacking in the indie scene. It’s fair to say Punch Planet was not only one of the most promising indie titles in this time frame, but also the first indie fighting game after Skullgirls to feature one very important quality of life upgrade: rollback netcode.

While Street Fighter V was still struggling with its one-sided rollback woes and Tekken was 3, Punch Planet was already flying on the wings of GGPO. This game deserves a spot of honor in the indie fighting game scene and it’s high time I covered it for my weekly column!

Deep Doujin Dive – Phantom Breaker: Omnia (Demo)

Finally, a new article for the Deep Doujin Dive series, in which we delve into obscure, rare, non-mainstream or not very well known Japanese fighting games and review their mechanics, aesthetic, and appeal. This time, we are talking about a limited time demo of an upcoming remake, Phantom Breaker: Omnia, developed by MAGES Inc. and published by Rocket Panda Games!

Two Strikes — samurai, honor and death

Ready your katana, polish your kunais, because we are riding to feudal Japan to meet our fate at the hand of one of six different assassins: Welcome to the merciless world of Two Strikes, a game made by the three-men development studio Retro Reactor and currently available in early access on Steam!

Pocket Bravery Title

Pocket Bravery (Demo)— from Brazil with a burning Heart

Pocket Bravery is an upcoming 2D pixel art fighting game developed by Statera Studio, an indie development team from Brazil. The game went through a rocky, ultimately unsuccessful Indiegogo campaign, but instead of giving up on it, the developers doubled down and decided to go on, against all the odds.
The game adopts a graphic style that can be seen as a compromise between the Neo Geo Pocket sprites and high resolution sprites, giving the characters a sort of “chibi” look.
Join us on this Indie Fighting Game Thursday and be ready to venture through this upcoming indie fighter, which is scheduled to have rollback netcode in the near future!

ROBO OH - NES-like, pixel-sized, giant robot mayhem

The NES era gave us some very rough, early attempts at porting fighting games to home consoles, including precursors like Ye Are Kung Fu, cancelled versions of the original Street Fighter, and extreme bootleg experiences like an unlicensed Street Fighter 2 conversion. While that would be rectified by the Super Nintendo in the following generation, the aesthetic of those earlier attempts at cooking colorful settings with just a bunch of pixels is not completely lost. For today’s indie fighting game, we go back in time, while steadily moving forward, thanks to the 8-bit-era-inspired fighting game ROBO OH, by Foxy Boxy Games!