Resistance 204X – a cyberpunk spiritual successor to Nidhogg

I have stumbled upon Resistance 204X for the first time on Reddit. The flashy presentation, the fast movement and the “defeat your opponent until you can reach the goal post at the correct side of the stage” made for a very compelling first impression. The gameplay trailer later that month “sold” it even more. But I honestly had my doubts—was the game going to be style over substance or was it going to satisfy those expectations?
After playing the sign-up beta, I can answer that question with a resounding “Yes, Resistance 204X delivers exactly what it promises”.

Fight of Steel: Infinity Warrior – Review

Fight of Steel: Infinity Warrior is a great indie fighting game which does almost everything right. With huge amounts of replayability, customization options, and snappy gameplay, it’s a must buy in the current scene, especially for its budget price—less than 13USD. Its flaws can be overlooked quite easily, the online modes work reasonably well and the UI, while obnoxious, isn’t a huge barrier to enjoying the game. This game feels like a huge step forward for the Digital Crafter formula and shines as an example of what a good indie fighting game should aspire to be.

Fight of Animals – greater than the sum of its parts

Fight of Animals is a weird beast to describe. Digital Crafter went from Jesus cross-ups to meme animals brawling in the span of just one year, but the level of additional polish Fight of Animals reached in such a small time (less than nine months between the two games) is stellar.
I’m not sure what the budget for Fight of Animals was, but all things considered there is an air of “doing the most with the smallest investment” that I can’t help but commend. This aura permeates the whole game and it’s equally charming and intriguing, especially under the lens of another developer.
One could think that such a downsized title cannot be that deep. However, they’d be totally wrong, because what’s left is more than enough and is the core of a very compelling fighting game experience—with a solid competitive community and an upcoming Vortex Gallery tournament in August!

FOOTSIES — fighting games, distilled

According to Infil’s superb fighting game glossary, “footsies” is defined as:

“A complicated, often nebulous term that refers to the battle for controlling the space in front of you, often by using good pokes. In essence, you are trying to get to a range you like, while trying to deny your opponent getting to a range that they like. How you do this varies wildly based on the game, but it often involves using strong crouching kick attacks to pester your opponent as they are trying to walk around. This dance of playing mind games with your feet is the source of the term’s name.”

All fine and dandy. Playing footsies means measuring the space between you and your opponent, while trying to slowly, but surely, find an opening and keep them at a range where your options are better than theirs. What, one might ask, happens when someone takes this concept and builds a whole game around it? Well, the result is FOOTSIES — Rollback Edition, developed by HiFight, also known for his extensive coverage of fighting game tourneys and just-frame analysis of key matches!

Super Bout: Champion’s Tour – a 2D, 8-bit Virtua Fighter experience

If you ever wondered how it feels to play a 2D Virtua Fighter game, Super Bout: Champion’s Tour is exactly the game for you. It feels like a legitimate 3D fighter experience but flattened on a surface, down to its control system (Punch, Kick, Guard), the methodical spacing, emphasis on getting frame advantage and on juggling the opponent for large damage. There are very few links, most of which on counter attack, and low attacks are a luxury, more than the rule—useful for getting out of a pinch or having some decent frame advantage, but generally incapable of starting combos, except for a few outliers.

Super Bout is a game that fans of 3D fighter will definitely be able to enjoy, all for less than the price of a coffee.

Fight of Steel (open beta) – war of the robots

This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! This week we talk about the first open beta of Fight of Steel: Infinity Warrior, the newest game by Digital Crafter —a full-metal robotic gem with customizable movesets that could fill a very specific niche. Artificial Life I like—no wait—I LOVE robots. One of my favorite movies of all times is Pacific Rim (yes, I know it sounds cheesy, but whatever), I used to binge Robot Wars, and every single one of my released fighting games has at least one robot as a playable character. Robot-centric fighting games aren’t that rare (see Zero Divide and Rising Thunder only to cite a few), but modern ones are. For a while, I played an early beta of Metal Revolution, but the feeling was kind of “off”: The mechs were too human-like and not robotic enough for my […]

Head 2 Head – smashing skulls with style

For those who are familiar with the indie fighting game scene, ArcForged might be a household name. This small, independent development team has gained prominence thanks to their fan game Sonic Smackdown — a tribute to the Marvel Vs Capcom series that featured Sonic characters. ArcForged decided to test their new toy with a smaller project, all substance and straight to the point: The chaotical, fast paced, skull-twisting Head 2 Head!

HYPERFIGHT — or how I learned to stop blocking and love a frog

HYPERFIGHT is an atypical fighting game. As every hit which connects with the opponent is an instant round win, you could call it “dive kick on steroids”, and you wouldn’t be too far from the truth. Except, you would be, but for all the wrong reasons. Join this deep dive into this bizarre pixel art fighter and learn how to survive among time stops, drunken Japanese employees and frogs in a lab coat!

Schwarzerblitz (March 2017 Alpha) – A beautiful disaster

As of March 2022, my own indie fighting game Schwarzerblitz has been downloaded and installed more than 30’000 times, between GameJolt, itch.io and Steam, and was even featured as a mystery game at Frosty Faustings XIV. However, the story starts way back in the past, precisely on 21 March 2017, when the first public build of this low-poly 3D fighting game was uploaded to GameJolt and itch.io. But how did exactly play, that March 2017 first public version? Was it really a good game?

Follow me on this trip down memory lane, while I dissect and comment on the good and the bad of the very first Schwarzerblitz Alpha build, as a part of the celebrations for the game’s fifth year of life!

Punch Planet – Footsies IN SPACE!

Punch Planet is one of those names that are hard to forget for those madmen like me, who develop fighting games either as a job or as a hobby. This is because it is one of those few fighting games that popped up on PC in 2017, when the Western representation in this genre was still lacking in the indie scene. It’s fair to say Punch Planet was not only one of the most promising indie titles in this time frame, but also the first indie fighting game after Skullgirls to feature one very important quality of life upgrade: rollback netcode.

While Street Fighter V was still struggling with its one-sided rollback woes and Tekken was 3, Punch Planet was already flying on the wings of GGPO. This game deserves a spot of honor in the indie fighting game scene and it’s high time I covered it for my weekly column!