First off, happy 2023! Yes, I know I am a bit late with celebrations, as we are already deep in February, but – guess what? It’s time for a new year of SuperCombo articles, delving into indie and less indie titles, with the usual mix of interviews and reviews. The first article of 2023 is about a welcome, yet unexpected development in the IKEMEN Go community: rollback netcode is finally becoming a reality. If you have ever wondered how this technical marvel is actually coming to pass, don’t miss the interview with the main developer of the IKEMEN Go rollback branch: Fantasma! Fighting game engines are an incredibly niche, yet interesting topic. On one side, you get developers writing their own contraptions in unholy combinations of languages and engines, like Hot Soup Processor, Löve 2D or even something that is not easy to point out. On the other, you have […]
Thanks to an unlikely series of coincidences, I have managed to take part in person to the first live event of the upcoming indie fighting game Umbral Core. The event was held at Nemiex Club in Milan on the 25.09.2022 and allowed those around the venue to play the first alpha build of the game. I went there, had a chat with the devs, took part to a public Q&A session and—most importantly—I have put my hands on the game. This article summarizes my experience and the developers’ thoughts what to expect from Umbral Core in the near future.
In April 2022, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. I was one of the four panelists of the event, together with Mattrified (Battle High, MerFight, Drag Her), MonochromaticHermit (Heatwave) and Love, from team Kaizen Creed, currently developing 5 Force Fighters.
In the month of April, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. His rationale was that, even if indie fighting games do not reach the same amount of players as—say—Street Fighter or Tekken, they have their own hardcore audience. Furthermore, indie developers are constantly trying to push the boundaries of the genre, in directions that are often precluded to more commercial titles. So, in his eyes, that was the perfect opportunity to have 3-4 developers meet together and get them to talk about the current status of this amalgam of subgenres.
An “Italian MS-DOS cartoon fighting game re-released with planned rollback”. There is a lot to unpack in this short sentence. First, because I haven’t lived the MS-DOS era myself, I was born at its sunset — My first operating system was Windows 98. Secondly, because we are talking rollback, and, specifically, retrofitting rollback netcode into a 25 years old game. Third, because I’m Italian, like the developers.
So, today, join me and Antonio Lattanzio while we talk about the re-release of Fight’N’Jokes, a hidden gem from a forgotten past coming back with rollback netcode!
Welcome back to Indie Fighting Game Thursday, with the second part of my double feature about the living legacy of 2D Fighter Maker 2002! Last week, we talked with Border Violation Taisei, the studio behind Angels of Battle v1.5, with an in-depth interview. I have asked similar questions to two developers who are still using 2DFM02 for developing their games — Ulissan Game Dev and らぐはちさん：南東ライトグリーン８(Light Green Eight)!
Now, brace yourself, because it’s time to dive deep into Brazil and back to Japan to see how this old engine does still have a spot in the recent game development history!