FOOTSIES — fighting games, distilled

According to Infil’s superb fighting game glossary, “footsies” is defined as:

“A complicated, often nebulous term that refers to the battle for controlling the space in front of you, often by using good pokes. In essence, you are trying to get to a range you like, while trying to deny your opponent getting to a range that they like. How you do this varies wildly based on the game, but it often involves using strong crouching kick attacks to pester your opponent as they are trying to walk around. This dance of playing mind games with your feet is the source of the term’s name.”

All fine and dandy. Playing footsies means measuring the space between you and your opponent, while trying to slowly, but surely, find an opening and keep them at a range where your options are better than theirs. What, one might ask, happens when someone takes this concept and builds a whole game around it? Well, the result is FOOTSIES — Rollback Edition, developed by HiFight, also known for his extensive coverage of fighting game tourneys and just-frame analysis of key matches!

Super Bout: Champion’s Tour – a 2D, 8-bit Virtua Fighter experience

If you ever wondered how it feels to play a 2D Virtua Fighter game, Super Bout: Champion’s Tour is exactly the game for you. It feels like a legitimate 3D fighter experience but flattened on a surface, down to its control system (Punch, Kick, Guard), the methodical spacing, emphasis on getting frame advantage and on juggling the opponent for large damage. There are very few links, most of which on counter attack, and low attacks are a luxury, more than the rule—useful for getting out of a pinch or having some decent frame advantage, but generally incapable of starting combos, except for a few outliers.

Super Bout is a game that fans of 3D fighter will definitely be able to enjoy, all for less than the price of a coffee.

Bearsus – Hibernation is CANCELED!

Not many games come back from being canceled. However, Bearsus did the unthinkable and resurrected from its own ashes. Today, we go through the history of this simplified, grizzly fighting game and what lead first to its premature death, then to its poetic rebirth. Hibernation is canceled, now it’s time to bear fangs!

Fight of Steel (open beta) – war of the robots

This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! This week we talk about the first open beta of Fight of Steel: Infinity Warrior, the newest game by Digital Crafter —a full-metal robotic gem with customizable movesets that could fill a very specific niche. Artificial Life I like—no wait—I LOVE robots. One of my favorite movies of all times is Pacific Rim (yes, I know it sounds cheesy, but whatever), I used to binge Robot Wars, and every single one of my released fighting games has at least one robot as a playable character. Robot-centric fighting games aren’t that rare (see Zero Divide and Rising Thunder only to cite a few), but modern ones are. For a while, I played an early beta of Metal Revolution, but the feeling was kind of “off”: The mechs were too human-like and not robotic enough for my […]

The Indie FGC Developer Roundtable Round-Up – Part 2

In April 2022, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. I was one of the four panelists of the event, together with Mattrified (Battle High, MerFight, Drag Her), MonochromaticHermit (Heatwave) and Love, from team Kaizen Creed, currently developing 5 Force Fighters.

The Indie FGC Developer Roundtable Round-Up – Part 1

In the month of April, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. His rationale was that, even if indie fighting games do not reach the same amount of players as—say—Street Fighter or Tekken, they have their own hardcore audience. Furthermore, indie developers are constantly trying to push the boundaries of the genre, in directions that are often precluded to more commercial titles. So, in his eyes, that was the perfect opportunity to have 3-4 developers meet together and get them to talk about the current status of this amalgam of subgenres.

Head 2 Head – smashing skulls with style

For those who are familiar with the indie fighting game scene, ArcForged might be a household name. This small, independent development team has gained prominence thanks to their fan game Sonic Smackdown — a tribute to the Marvel Vs Capcom series that featured Sonic characters. ArcForged decided to test their new toy with a smaller project, all substance and straight to the point: The chaotical, fast paced, skull-twisting Head 2 Head!

HYPERFIGHT — or how I learned to stop blocking and love a frog

HYPERFIGHT is an atypical fighting game. As every hit which connects with the opponent is an instant round win, you could call it “dive kick on steroids”, and you wouldn’t be too far from the truth. Except, you would be, but for all the wrong reasons. Join this deep dive into this bizarre pixel art fighter and learn how to survive among time stops, drunken Japanese employees and frogs in a lab coat!

Schwarzerblitz (March 2017 Alpha) – A beautiful disaster

As of March 2022, my own indie fighting game Schwarzerblitz has been downloaded and installed more than 30’000 times, between GameJolt, itch.io and Steam, and was even featured as a mystery game at Frosty Faustings XIV. However, the story starts way back in the past, precisely on 21 March 2017, when the first public build of this low-poly 3D fighting game was uploaded to GameJolt and itch.io. But how did exactly play, that March 2017 first public version? Was it really a good game?

Follow me on this trip down memory lane, while I dissect and comment on the good and the bad of the very first Schwarzerblitz Alpha build, as a part of the celebrations for the game’s fifth year of life!