This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! This week we talk about the first open beta of Fight of Steel: Infinity Warrior, the newest game by Digital Crafter —a full-metal robotic gem with customizable movesets that could fill a very specific niche. Artificial Life I like—no wait—I LOVE robots. One of my favorite movies of all times is Pacific Rim (yes, I know it sounds cheesy, but whatever), I used to binge Robot Wars, and every single one of my released fighting games has at least one robot as a playable character. Robot-centric fighting games aren’t that rare (see Zero Divide and Rising Thunder only to cite a few), but modern ones are. For a while, I played an early beta of Metal Revolution, but the feeling was kind of “off”: The mechs were too human-like and not robotic enough for my […]
In April 2022, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. I was one of the four panelists of the event, together with Mattrified (Battle High, MerFight, Drag Her), MonochromaticHermit (Heatwave) and Love, from team Kaizen Creed, currently developing 5 Force Fighters.
In the month of April, streamer and YouTuber Mike Levesque (also known as MrMKL) had the idea to host an indie fighting game developer roundtable, inspired by the periodic Japan Fighting Game Publisher roundtable. His rationale was that, even if indie fighting games do not reach the same amount of players as—say—Street Fighter or Tekken, they have their own hardcore audience. Furthermore, indie developers are constantly trying to push the boundaries of the genre, in directions that are often precluded to more commercial titles. So, in his eyes, that was the perfect opportunity to have 3-4 developers meet together and get them to talk about the current status of this amalgam of subgenres.
For those who are familiar with the indie fighting game scene, ArcForged might be a household name. This small, independent development team has gained prominence thanks to their fan game Sonic Smackdown — a tribute to the Marvel Vs Capcom series that featured Sonic characters. ArcForged decided to test their new toy with a smaller project, all substance and straight to the point: The chaotical, fast paced, skull-twisting Head 2 Head!
Tiger Tournament is a tribute to the original Mortal Kombat games, with HD digitized actor sprites and a familiar gameplay. Its current bugs and issues do not detract to the exquisite nature of this one-man experiment.
HYPERFIGHT is an atypical fighting game. As every hit which connects with the opponent is an instant round win, you could call it “dive kick on steroids”, and you wouldn’t be too far from the truth. Except, you would be, but for all the wrong reasons. Join this deep dive into this bizarre pixel art fighter and learn how to survive among time stops, drunken Japanese employees and frogs in a lab coat!
Punch Planet is one of those names that are hard to forget for those madmen like me, who develop fighting games either as a job or as a hobby. This is because it is one of those few fighting games that popped up on PC in 2017, when the Western representation in this genre was still lacking in the indie scene. It’s fair to say Punch Planet was not only one of the most promising indie titles in this time frame, but also the first indie fighting game after Skullgirls to feature one very important quality of life upgrade: rollback netcode.
While Street Fighter V was still struggling with its one-sided rollback woes and Tekken was 3, Punch Planet was already flying on the wings of GGPO. This game deserves a spot of honor in the indie fighting game scene and it’s high time I covered it for my weekly column!
Ready your katana, polish your kunais, because we are riding to feudal Japan to meet our fate at the hand of one of six different assassins: Welcome to the merciless world of Two Strikes, a game made by the three-men development studio Retro Reactor and currently available in early access on Steam!
In my boundless trip to the darkest depths of indie fighting game development (which culminated in some pretty cursed discoveries, like the infamous Chinese bootleg arcade machine), I tend to stumble upon games that are almost unplayable, games whose development was abandoned after a first tech demo, and games that — despite suffering from glaring issues — show a great deal of originality and make me wonder “what if the developer had more time/money/resources to materialize their vision”? This week’s game belongs to this last category. While playing it, I constantly asked myself what this game could have become, if there had been more interest around it. Because, let me put it straight: Etehfowr Against answers the question “what if you could control two characters at the same time while juggling your resources?”
If some of you watched one of the most recent videos by Stumblebee about creativity in indie fighting games, you might have caught wind of a quirky, work-in progress game, which played on a grid, with digitized actors placeholder graphics. At that point of the video, you might have asked yourself “what is this game”? Well, fret not, my fellow indie fighting game connoisseur, because this Thursday I’m taking you for a ride in the bizarre world of Mega Knockndown, a turn-based fighting game developed by the small studio Mega Memecast!