Indie Fighting Prototypes – Shuzen (朱漸)

In my continuous search for new indie fighting games to play, I often find projects in very early stages of development. Many of them show promising new mechanics and fresh ideas, but they are not ripe enough for a regular review. Sometimes, graphics are just sketched placeholders. Or, maybe, there is no music or sound effects. Or, at times, the only playable mode is local multiplayer, with no AI implemented.

However, I believe there is value in talking about games in their infancy, therefore, I am inaugurating this new series of articles dedicated to fighting game prototypes, tech demos and early builds! These articles will be shorter than my usual reviews and will focus more on what the game brings to the table and less on their overall presentation.

This week, we start with the game that acted as an inspiration for this column: the promising Shuzen (朱漸), made by Japanese developer 莉琉 (Mariru), who is also an active artist on Skeb.

Deep Doujin Dive – Phantom Breaker: Omnia (Demo)

Finally, a new article for the Deep Doujin Dive series, in which we delve into obscure, rare, non-mainstream or not very well known Japanese fighting games and review their mechanics, aesthetic, and appeal. This time, we are talking about a limited time demo of an upcoming remake, Phantom Breaker: Omnia, developed by MAGES Inc. and published by Rocket Panda Games!

FateAxisTitle

Deep Doujin Dive - FateAxis 2 ~ The Fragment

It’s time for inaugurating a subsection of my Indie Fighting Game Thursday series: Deep Doujin Dive, in which we delve into obscure, rare or not very well known Japanese indie fighting games and review their mechanics, aesthetic and appeal. To kickstart the series, we begin with FateAxis 2 ~ The Fragment, a game by Rokusujio!