Unfair regional pricing makes DNF Duel, JoJo’s and Capcom Fighting Collection tough sells

How much is too much to pay for a videogame? The old wisdom is more than $20, but it’s probably fair to draw the line when a game is seven times more expensive in your region compared to competing titles. With Capcom Fighting Collection, DNF Duel and JoJo’s Bizarre Adventure All-Star Battle R all on the way one thing has become clear – they are all far too expensive to buy in international markets at local currency. Let’s go over the numbers.

MultiVersus Closed Alpha Impressions

This past week I’ve had the opportunity to partake in a closed alpha test of MultiVersus so I’ll be sharing my thoughts and feedback based on my experience with it. I played the entirety of the test on a PC. If you’re unfamiliar, MultiVersus is an upcoming platform fighter with an emphasis on “doubles” or 2-vs-2 format. The character roster draws from the IPs of publisher Warner Bros, so Bugs Bunny and Taz can trade blows with Superman and Wonder Woman among others. The game is scheduled to enter open beta in June and will be entirely free-to-play and supports cross-play with all target platforms (PC via Steam, Xbox One, Xbox Series, and Playstation 4 & 5.)

The TO Desk #4: 2021 FGC Highlights, DNF Duel & KOFXV OBTs, Frosty Faustings XIV & 2022 Expectations

Join Coren, DJCream, Shiburizu & Tenma on a look ahead to 2022! We briefly look back at what highlighted fighting games in 2021 for each of us (including an extended rant on Concerto’s development by Shib) and recap our thoughts on the open beta tests for DNF Duel & The King of Fighters XV. What comes next? First we talk about Frosty Faustings due this coming week at the time of upload, and make some guesses on what we’re watching closely in 2022.

The TO Desk #3: Retro Game Events, The Cost of Buying Retro, FFXIV Endwalker!

The TO desk is a show dedicated to telling the perspectives of organizers inside the FGC. Join Coren, Hagure and Shib on a discussion of retro hardware and playing old man games in 2021 – how to buy, where to buy, what to look for and factors to consider when running events. Where does the enthusiast community stand amidst the inflated prices of retro hardware and original game packages? After that, Chickzama and Shib talk about the FGC Retirement Home – Final Fantasy XIV! Listen to their pre-Endwalker expectations and speculation. 00:00 Intros 01:36 Running events on old/retro hardware 55:35 FGC Holiday Gift Guide 01:13:03 Final Fantasy XIV – Endwalker expectations & FGC Retirement Home Links to content discussed in the retro segment: RetroRGB – News & Info for retro tech. Great place to get started for learning about Retro gear. RetroRGB Video Podcast RetroTINK – Home of the RetroTINK […]

Xbox preserves the Dead or Alive legacy thanks to backwards compatibility

The fighting game genre is no stranger to emulation. Many of the most popular ways to play classic fighting games involves simply booting up an emulator. However emulation is an arduous development process that relies on the availability of the computing power to deliver the performance demands of the original hardware purely in software. Where does that leave titles that push the cutting edge of console technology? Dead or Alive is one such series and thanks to Xbox we have a great way to play in 2021.

Project L’s second trailer reminds us it’s early days at Riot Games

It’s safe to say people are excited about the prospect of a fighting game based on the vibrant cast of League of Legends and the extended universe of Runeterra. As I write this post the Twitter window in the corner of my eye reminds me that “Project L” is trending with over 15.5k tweets on the subject. Just the tweet with the most recent trailer has garnered 2.6 million views in less than 3 whole days. What the hype cycle is forgetting is that we’re not going to be seeing this game again for a long time and it could come out the other end of the development machine looking very different. Let’s talk about the announcement.

The TO Desk #1: KOFXV Open Beta, Project L Reactions, Climax of Night Type-4 & Panda x Nintendo?!

The TO desk makes is a show dedicated to telling the perspectives of organizers inside the FGC.

Join Coren, Daryl, and Shib in our inaugural episode talking about a busy weekend for the community including our thoughts on the King of Fighters XV beta test, our Project L reactions and the big news in the world of competitive fighting games. Will Nintendo’s sponsorships ultimately benefit the community’s organizing efforts? What does Climax of Night returning mean to us? What even is MBON? All that and more on this episode.

Building a community for an obscure fighting game

Hi, I’m Shimatora. As of writing this I have been moderating and managing the English language online Eternal Fighter Zero community for 7 years. For a long time I’ve wanted to write up something for passionate, budding community leaders who want to try and build a community for a game they love, but don’t quite know where to start or how to do it. While I do come from a place of privilege in the scene (community manager for a game that is a cult classic, has rollback netcode), I believe the advice in this article can be applied to any game with success, if you persevere.

What does a retro fighting game port need to succeed?

It’s a great time to be a fan of the mid-2000’s era of fighting games: Following the news that Digital Eclipse has begun talks with Capcom and Disney to produce a new release of Marvel vs Capcom 2 in response to the #FREEMVC2 social media campaign, Fightcade has released the much anticipated Flycast update for GGPO online play making NAOMI arcade games like MVC2 easily playable online for free with just a PC and an internet connection (and you should totally tip developer Flyinghead for his work on that, by the way). Which begs the question for anyone already invested in playing games on Fightcade: why should we even care about a new port of MVC2?