Footsies with cars – Buck up and Drive!

Okay, first, before we start: No, I have not lost my mind, and yes, I am covering a game which isn’t strictly a fighting game… except it is — borrowing the wise words of Obi Wan Kenobi — from a certain point of view. Thus, after buying it during the Black Friday sales, I decided that this surprise topic would have been perfect for a short article! So, ladies and gentlecars, directly from itch.io, featured on the Yoyo Games blog, it’s time to cover this addictive arcade marvel called “Buck Up and Drive!”!

Beatdown Dungeon — Jet Set Crawling with Tofumen

A repost of one of my first ever Indie Fighting Game Thursday! This time,  we’ll ride together into Beatdown Dungeon, an outlier to the “poor amount of single player content in fighting games” trope: The true and tried core of the game is a single player dungeon crawler through partially randomized floors, not unlike Shin Megami Tensei. And, when your character meets one of said monsters, instead of a turn based RPG battle, you have to vanquish them in a 1v1 fight. Join us in this crawl, accompanied by hand-drawn sprites and upbeat music!

Fighting Game Mysteries – The Laptop Arcade Player

This November, we might have stumbled upon one of the most cursed fighting game discoveries of 2021 — the Laptop Arcade Player, a portable arcade machine sold by LEHAWU on Amazon and Ali Express for 150USD and advertised as having 100+ games… among which, what seemed to be 2 completely original fighting games. Buckle up your belt and join me, GuileWinQuote, Ninjinister and MrMKL in this deep dive into the deep unknown of  this not-at-all-cheap, obnoxious, obscure machine and the amazing discoveries that were made in the process!

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Pocket Bravery (Demo)— from Brazil with a burning Heart

Pocket Bravery is an upcoming 2D pixel art fighting game developed by Statera Studio, an indie development team from Brazil. The game went through a rocky, ultimately unsuccessful Indiegogo campaign, but instead of giving up on it, the developers doubled down and decided to go on, against all the odds.
The game adopts a graphic style that can be seen as a compromise between the Neo Geo Pocket sprites and high resolution sprites, giving the characters a sort of “chibi” look.
Join us on this Indie Fighting Game Thursday and be ready to venture through this upcoming indie fighter, which is scheduled to have rollback netcode in the near future!

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Heatwave — a pixel-perfect, Guilty-Gear-esque post-apocalyptic trip

Don’t get fooled by Heatwave’s apparent minimalism: at its core, this game is a legit-to-the-Angels air-dasher, with tight controls and tidal waves of combo freedom. Easy to pick, hard to master, and with three different fighting styles, this game offers options for everybody. Join us in this trip to a post-apocalyptic flooded Earth as we dissect the mechanics of this 20-pixels-tall air-dasher and what makes it tick!

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Deep Doujin Dive - FateAxis 2 ~ The Fragment

It’s time for inaugurating a subsection of my Indie Fighting Game Thursday series: Deep Doujin Dive, in which we delve into obscure, rare or not very well known Japanese indie fighting games and review their mechanics, aesthetic and appeal. To kickstart the series, we begin with FateAxis 2 ~ The Fragment, a game by Rokusujio!

2D Fighter Maker 2002 — The Lost World (Part 2)

Welcome back to Indie Fighting Game Thursday, with the second part of my double feature about the living legacy of 2D Fighter Maker 2002! Last week, we talked with Border Violation Taisei, the studio behind Angels of Battle v1.5, with an in-depth interview. I have asked similar questions to two developers who are still using 2DFM02 for developing their games — Ulissan Game Dev and らぐはちさん:南東ライトグリーン8(Light Green Eight)!

Now, brace yourself, because it’s time to dive deep into Brazil and back to Japan to see how this old engine does still have a spot in the recent game development history!

2D Fighter Maker 2002 — The Lost World (Part 1)

In a previous article of mine, we have gone through the history and alternate fortunes of a prehistoric game engine that is STILL getting used as of today by a multitude of developers: the immortal 2D Fighter Maker 2002, also called 2D Fighter Maker 2nd. Since then, I have got in touch with some developers who are currently using this living fossil of an engine for developing their games, and also tracked down a couple more games that happened to use that engine and went “under the radar” for a reason or another. Angels of Battle, despite having been released only in August 2021, is older than one might expect, topping a 15 years long development! But I’d better let the two developers behind it (Tomay and WWolf) tell the story in greater detail!

Arcus Chroma - less is more

In the single developer/small team of developers field, prominent examples of making a game more casual-friendly can be seen in Beatdown Dungeon, with its autocombos and simplified special inputs, MerFight, with its optional simple controls, and FOOTSIES, which brought everything down to an extremely minimalistic level.

Today, we analyze another entry in this series of “beginner-friendly” indie fighting games, which — in terms of complexity — comfortably sits somewhere between HYPERFIGHT and Beatdown Dungeon: a little, still-to-be-polished gem called Arcus Chroma, developed by GxGrain Son!

ROBO OH - NES-like, pixel-sized, giant robot mayhem

The NES era gave us some very rough, early attempts at porting fighting games to home consoles, including precursors like Ye Are Kung Fu, cancelled versions of the original Street Fighter, and extreme bootleg experiences like an unlicensed Street Fighter 2 conversion. While that would be rectified by the Super Nintendo in the following generation, the aesthetic of those earlier attempts at cooking colorful settings with just a bunch of pixels is not completely lost. For today’s indie fighting game, we go back in time, while steadily moving forward, thanks to the 8-bit-era-inspired fighting game ROBO OH, by Foxy Boxy Games!